A downloadable game for Windows and Android

Buy Now$15.00 USD or more

**Please check out the Steam Early Access Release! 
https://store.steampowered.com/app/876320/Hyperspace_Delivery_Service/

Note that the price for this itch.io version reflects the fact that you get the Android version as well as the PC version. It may be the same game but the dev time is not negligible to deal with a second platform. 

You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V.

Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots, space pirates, and unpredictable stellar phenomenon. 

Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time. 

Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action. Can you make it to Miridian V? 

See you on the next delivery!

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Game is in active development and in a fully playable early access state!!  Hyperspace Delivery Service will be available on steam (and itch.io) for Windows, Mac, and Linux upon release. For now, I will release platforms as they are ready starting with Windows. [Edit: Android also available] Please leave a comment or contact me with bug reports and suggestions! http://zotnip.com/contact/

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Features:

  • Retro pixel art graphics
  • Name your very own space ship
  • Fight robot pirates in retro FPS game-play
  • Trade with aliens
  • Shop at orbiting space stations
  • Manage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew alive
  • Name your crew members and watch them live or die by your decisions
  • Original soundtrack using Adlib sound card inspired sounds
  • Control your space ship in first person view to fend off pirate attacks
  • Dodge asteroids!
  • Help space citizens or leave them to suffer
  • Simple to understand with a quick core game loop which offers pick up and play style gaming


**Current Version:

Early Access 0 .41 - Windows And Android 

Notes on Early Access Version 0.41

-12 new bridge character sprites! This means I had to change the character system and so your sprites chosen for previous saves will be reset to defaults.

-Soup vendor on planet 15. Please note this is missing artwork and will have that in the next patch or patch after depending on when I get the art in.

-New FPS Ai character. Spiderbot.

-New FPS Ai character. Probebot.

-Fix crew members getting sick if already sick from passengers.

-6 new alien talking heads

-Fix to force stats to come back on after events during hyperspace travel.

-Fix communication rewards different on loading. (Was not saving game after rewards set, now save after rewards are set).

-Remove decimals on some stats. Still a lot have decimals but will slowly remove some as time allows.

-FPS fix for possibility of red key card being behind locked door.

-When selecting crew for ground mission, now auto select the "next" button for joystick/keyboard control.

-FPS add percentage readout to health

-Fix for repeated beacons.

-Fix store title alignment on some resolutions forcing the word Max to move down to next line.

-Missile lock will now work on farther out objects.

-Show distance to locked target indicator

-Seek assistance (from supply screen) is now more generous and costs fewer total days. 

-Fuel extraction added to supplies. Will allow you to extract fuel from the local star. This is fairly dangerous. Having an engineer will help. Takes 2 days. Uses standard oxy/food. Decreases stamina more due to stress.

-Slight increase in chance at finding artifacts

-Added come back mechanic. If low enough on supplies will get a communication from a hyperspace barrier surfer. It's extremely dangerous but will give you a lot of supplies. (NOTE This is work in progress. For now includes space fight at end but would like to include an FPS fight as well).

-Added one additional crew member. This crew member doesn't have any special abilities.

-Show crew sprite when selecting crew for FPS missions.

-New 3D model for mines.

-Increase possible reward for Comm officer in FPS games.

-Lower damage taken by non-security officers in FPS.

-1 new music track for FPS segments

-1 new planet arrival scene with music. Planet 6.

Please note that most planets with arrival scenes will be getting unique events. 

Stay tuned for an update on what new content is coming. 


Notes on Early Access Version 0.38

-Add clarification text for ship radiation damage that is atomically taken during hyperspace. This damage is more when pace and coolant ratio are set to higher levels.

-fix power distribution button if pressed rapidly during approaching ship cut scene causes freeze.

-if ram into other ships will now cause damage

-Supply ship is balanced so that you cannot sell to it to make large profits and the cost of items is lowered.

-Fix special missions triggering a second time if going backwards to previous planet.

-NEW FPS mode. Radiation containment. 

-Fix ramming space tears now will properly take you directly to next planet

-Lower cost of missiles

-Remove random insta-deaths. If health is high enough, will take extreme injury otherwise will go into a medical stasis chamber and can only be revived by a robot doctor at space stations for a cost.

-Add % readout to health stats during hyperspace

-Minefield trap event now shows density level on help screen

-Passenger causes damage causing ship to gain health...possibly fixed by more frequent display updates. Before it was possible that it looked like health was gained but it was just the timing of the status update. I THINK.

-Fix for seeing same beacons over and over.

-NEW CYOA event encounter alien ship event.

-Add text showing personal shield is recharging in FPS if science officer chosen

-Fix bug that caused stamina and health to increase during jobs, scanning, oxygen extraction, etc. Stamina and Health should now be more difficult to maintain.

-Balance ground bonus rewards.

-Fix for blockade not lifting.

-Fix for crew member injured during oxygen extraction not being injured

-Increase ship damage from CYOA bombs and other CYOA events.

-Health rewards balancing. Health kit heal amount lowered. Health kit cost increased.

-Disease should be more frequent and more dangerous now.

-Balance CYOA science vessel rewards.

-Updated asteroid 3D models to new models.

-Show % readout of health/stamina in crew screen and med bay screen.

-NEW planet arrival scene with music. Planet Phion

-Remove additional bonus rewards in FPS mode since the new crew member choices give bonuses.

-(Added from version 036) Added 3 new CYOA event types during hyperspace travel. These will be shown at least 1 time a play through.

-(Added from version 036) Minor fix to try to solve very rare occurrence where key is hidden within another object in FPS levels.


Early Access Version 035
-Fix FPS Ai leading target..there was a bug that made the Ai only able to hit you while you were still.

-Increase difficulty of FPS Ai.

-Tear in space will now only show up a certain amount of times throughout the game instead of purely random.

-FPS add variations on rewards or upgrades depending on what crewmember you chose. For example: science gets a personal shield, engineer finds parts, etc.

-New feature: Passengers. Can now be hired to carry passengers to planets. Random events with CYOA elements will have a chance at happening during travel while you have passengers aboard. These could be pirates looking to collect a bounty on your passenger, the passenger trying to take over the ship, the passenger helping with repairs, etc. 

-More CYOA events added. These will happen randomly throughout hyperspace travel. If you are loading a saved game, it is highly unlikely you will see new events until you start a new game. More will continually be added as development continues.Also the balance of these to non CYOA events will be more balanced as development continues.

-Fix for Blockades not being cleared.

-various smaller bug fixes

Notes on Early Access Version .3

  • turn events altered weights (space tear happens less)
  • added press any key skip during warp away from planet.
  • Blockades – Alters prices, can bust through coms mission, affects leaving the system if not busted.
  • Added Missile lock on. Last target to go through reticle is locked onto. Missiles will seek this target.
  • fix supplies not being set from rewards
  • Fix crew rest error if out of time
  • Fix hacking will restart if already succeeded. Bug introduced from allowing further exploration
  • Lowered hacking time for FPS hack game
  • Added mines in space. Currently only encountered in blockades.
  • Added ship flying power distribution. Set and balance engines/hull/weapons power for flight
  • Fix rewards randomness error
  • Space fix enemies spawning too close
  • Added some new simple events with choices during warp.  *More to be added!
  • Added limitations on maximum amount of supplies allowed to hold and still be able to purchase new supplies. You can still go above this limit from rewards. But cannot purchase more than the limit
  • Afterburner Ui shows afterburner in use or charging
  • Fix med kit not being used if health is already high.
  • Fix not being allowed same keys set for ground and space in custom controls
  • Fix randomizing of alien comm heads
  • Other bug fixes!
  • More events and mini game varieties to come!


Notes for Early Access 028:

  • Add extra indicator when hitting enemy ships. Modified flying Ui is being made so this will change when that art comes in.
  • Fix for space ui becoming offset
  • Away missions will not end automatically now. You can continue to explore and return to the ship when ready.
  • allow skipping pirate ships cutscene when they approach. (sligh glitch of extra "press any key" ui showing. Will fix in next update. 
  • Fix Space Rip help text 
  • allow view crew screen when preparing for space rips
  • Show players credits amount on space rip screen
  • fix order of back button for engines and repairs screens
  • Fix flip y access toggle not saving
  • Add mouse wheel sets ship speed in space 
  • Advanced repair parts now do more repair and cost less.
  • show pirate enemy ship health in space battles. (awaiting final Ui for this but enabled with basic Ui for now.)
  • Now will show rewards BEFORE accepting a mission. Missions still have a chance at giving a bonus reward that is not visible before.
  • Added more death/injury texts
  • Random injury, Random death, random time alterations, pirate attacks, and random damage events all use text shuffle bag now and save their state. This means you will see all event text at least once before repeats. This does not yet apply to random supply losses. More of these event texts will continually be added throughout Early Access.
  • Other minor bug fixes.

Notes for Early Access 027:

  • Fix high scores list not showing first high score
  • Fix high score saving days played for non english computers

Notes for Early Access 025:

  • Fix for non US computers saving travel time with wrong character resulting in broken save games. If you'd like to fix your save game, open the save file and change the GameTimeSpent and SupplyLastScanTime variables to around what you think they were before it broke.
  • Fix for mouse leaving the screen for multi monitors and window mode.

Notes for Early Access 020:

  • Instructions specific for mobile
  • Adjustments for ultra wide monitors and phones. Not fully supported but should now be playable.
  • Added toggle for "low res" mode in Video options. This makes FPS and Space mini games not have low res filter applied.


Notes for Ealry Access 0194:

  • Added Android build for itch.io
    • This version will be difficult to test as I only own 1 android device.
    • controller and mouse are supported
  • Fix not allowing high scores if failed delivery
  • Add extra data for High scores. Will not work for old high scores. New highscores will now have a button to view crew, supplies, and other stats.
  • Added online version check when on menu screens. Will display a message saying a new version is available when appropriate and if you allow the game through firewall.


Notes for Alpha  0193:

  • Fix not taking damage after retreating
  • Fix space game types not alternating properly

Notes for Alpha 0192:

  • Fix days not being counted for requesting help
  • Add high score set name at end of game
  • Remove high score debug buttons
  • FPS pickup text now multiline
  • Space Rip only show items to lose if you have the item

Notes for Alpha 0191:

  • Fix invisible missles
  • decrease music compression amount

Notes for Alpha 0190:

  • Health kit will heal sickness even if at full health
  • space retreat will not cause damage if no enemies currently are spawned
  • show retreat button in asteroids

Notes for Alpha 0189:

  • Unique sound for special pickups
  • disable nebula until I can have time/budget to get a variety of space backgrounds
  • added ui borders around space ui elements 
  • fixed afterburner timeout so infinite  afterburner is not possible.

Notes for Alpha 0188:

  • 2 new location arrival scenes and music
  • more checks to disable mouse  when using keyboard
  • preparations for Android alpha build
  • changed the choice of space mini games to linear list instead of random to avoid getting same mini games over and over
  • minor bug fixes

Notes for Alpha 0187:

  • FPS added keycard locked doors
  • FPS fix game type rotation to not be random and instead be on a rotation
  • Grammar Fixes
  • FPS new door textures
  • Extended Intro music
  • FPS add ground and ceiling textures
  • Adjust space pickup amounts for medium and hard modes
  • Fix entering warp sound jumping
  • Added viewscreen border to space game
  • Various gameplay adjustments
  • Grave Markers (space beacons) now write to disk instead of unity playerprefs
  • Add 2 new arrival paintings with music
  • Reorder arrival paintings
  • Limited available missions per wait period. Waiting enough time will eventually allow more missions but at a bigger time cost.
  • FPS fix player continuing to move after game ends
  • FPS added gun sway


Note for Alpha 0185:

  • FPS most planets now have unique wall textures
  • FPS fixed room generator still creating impossible to get to areas
  • FPS added doors

Notes for Alpha 0180:

  • FPS mouse aim glitch fixed
  • Added FPS variation
  • FPS stop spawning in walls
  • FPS no longer stick to walls, will now glide on walls
  • FPS fix room generator making impossible to get to areas
  • New planet arrival painting added AND music

Notes from Alpha 0171:

  • Fully Playable
  • Added Afterburner in space (default tab). If this doesn't work when loading a save from previous version, go to the control settings and reset them.
  • In game explanation as to why you can't abandon cargo or sell it on your own
  • Beacon arrows blink
  • FPS new wall textures, new pickup textures, new decorative items
  • FPS new mini game type. Hack and deactivate robot factory.
  • Space fighter mini game now has scanning for beacons while at a planet. 
  • Space mini games now have pickups 
  • 3 new animated talking alien heads
  • FPS new hand and gun drawing/animation
  • Many other smaller fixes and adjustments!

-There will be bugs. Please report them!  http://zotnip.com/contact/


Future plans:

These are some ideas and plans for the future of the game depending on cost and time. 

-Achievements

-More artwork for arriving at planets. 

-More variation in mini games

-More music

-More animations

-Branching paths

-Continuous play mode


***JOIN OUR DISCORD!***

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. Your purchase comes with a Steam key. You will get access to the following files:

Android Early Access 038 (experimental) 160 MB
Windows Early Access 0.41 138 MB
Android Early Access 0.41 (experimental) 169 MB

Development log

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