NEW Early Access version 0.41 uploaded


Thanks to amazing feedback by users GameDragonZero and Olowokandi I decided to concentrate on addressing some of their concerns/requests.

I didn't get to ALL of them, but I was able to get to a portion of them and also a bunch of other additions/fixes from my own list. This means there is not as many new events as I was hoping to add to this patch and so those new events will be pushed into the next patch. If your looking for new events content, you should wait until the next patch to play!

Patch Notes:

-12 new bridge character sprites! This means I had to change the character system and so your sprites chosen for previous saves will be reset to defaults.

-Soup vendor on planet 15. Please note this is missing artwork and will have that in the next patch or patch after depending on when I get the art in.

-New FPS Ai character. Spiderbot.

-New FPS Ai character. Probebot.

-Fix crew members getting sick if already sick from passengers.

-6 new alien talking heads

-Fix to force stats to come back on after events during hyperspace travel.

-Fix communication rewards different on loading. (Was not saving game after rewards set, now save after rewards are set).

-Remove decimals on some stats. Still a lot have decimals but will slowly remove some as time allows.

-FPS fix for possibility of red key card being behind locked door.

-When selecting crew for ground mission, now auto select the "next" button for joystick/keyboard control.

-FPS add percentage readout to health

-Fix for repeated beacons.

-Fix store title alignment on some resolutions forcing the word Max to move down to next line.

-Missile lock will now work on farther out objects.

-Show distance to locked target indicator

-Seek assistance (from supply screen) is now more generous and costs fewer total days. 

-Fuel extraction added to supplies. Will allow you to extract fuel from the local star. This is fairly dangerous. Having an engineer will help. Takes 2 days. Uses standard oxy/food. Decreases stamina more due to stress.

-Slight increase in chance at finding artifacts

-Added come back mechanic. If low enough on supplies will get a communication from a hyperspace barrier surfer. It's extremely dangerous but will give you a lot of supplies. (NOTE This is work in progress. For now includes space fight at end but would like to include an FPS fight as well).

-Added one additional crew member. This crew member doesn't have any special abilities.

-Show crew sprite when selecting crew for FPS missions.

-New 3D model for mines.

-Increase possible reward for Comm officer in FPS games.

-Lower damage taken by non-security officers in FPS.

-1 new music track for FPS segments

-1 new planet arrival scene with music. Planet 6.

Please note that most planets with arrival scenes will be getting unique events. 

Stay tuned for an update on what new content is coming. 

Files

Windows Early Access 0.41 138 MB
Nov 09, 2018
Android Early Access 0.41 (experimental) 169 MB
Nov 09, 2018

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